
Next-gen visuals bring the Dragon Ball anime experience to life. Brand new hub city more than seven times the size of the original game with 300 players online at the same time. Relive the Dragon Ball story by time traveling and protecting historic moments in the Dragon Ball universe. And since they already did something similar before, the conclusion is: wait, because it might work with DirectX 9.Dragon Ball Xenoverse 2 is an action video game / fighting video game developed by Dimps Corporation and published by Bandai Namco Entertainment.ĭragon Ball Xenoverse 2 builds upon the highly popular Dragon Ball Xenoverse with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.ĭragon Ball Xenoverse 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. Now, back to the original topic: I'm just saying that they might still give the option to play the game using DirectX 9 since the DBX2 engine was clearly made using the DBX1 engine has a base, and that one still had DirectX 9 support. Since there is the option of installing Windows games on Mac with the Porting Kit I have no reason to waste tons of gigabytes just to install Windows in a different partition and play the game. I won't be carrying two notebooks, using one of them just for gaming. Basically, I need a notebook and I need a Mac, so I have a MacBook.
Since I'm also an university student and live too far of my university, I constantly move between my house, my gradma's house (which is nearest of my university) and my university. I have a Mac for two reasons: it's my work tool (I'm an iOS and Mac programmer) and I like the system. This is not the point of the conversation, but I will still answer: You are more than able to risk the game not working, or you could just get an actual gaming PC with a halfway decent GPU and this wouldn't even be a concern.
Given that DBXV2 is a direct port from current gen consoles, it's very doubtful it will support anything other than DX11. They are rarely ever supported by most game studios. Macs aren't for gaming and are overpriced paper weights. At least, DirectX 10 and further still aren't well supported by Wine. There are already some 64 bit prefixes, however the 32 bit ones are more stable. Originally posted by VitorMM:Well, when you went to play on Mac you need to use Wine/Wineskin/PortingKit, and most of the Wine-based wrappers are 32 bit prefixes, which means that they can only run 32 bit apps.